Gobbler
Devour the maze, outwit four cunning ghosts.
A neon pellet maze: gobble everything up, turn the tables with the power pellets and outwit four ghosts with very distinct personalities.
- Players
- 1 player
- Length
- 5 to 15 min
- Solo
15 days of full access, no account · No download

How to play
Goal of the game
Guide Gobbler through the maze and eat every pellet to move on to the next stage. Avoid the four ghosts: a single touch costs you a life. The game ends when you have no lives left.
How it works
- Pellet: 10 points. Power pellet: 50 points, and the ghosts become vulnerable for a few seconds.
- Vulnerable ghosts: 200, 400, 800, then 1,600 points in a chain.
- Fruit appears below the ghost house: 100 to 5,000 points.
- Extra life at 10,000 and at 50,000 points.
- The side tunnels make you reappear on the other side; ghosts slow down in them.
- Four original mazes follow one another, faster and faster.
Controls
- Arrow keys or WASD; on mobile, swipe the screen or use the directional pad.
- Your next turn is remembered: call it before the junction and Gobbler will turn at the right moment.
- P or Esc: pause (automatic if you switch tabs).
The ghosts
- Ember (direct chase): always aims for your square.
- Lynx (ambush): aims four squares ahead of you to cut you off.
- Sentinel (patrol): makes the rounds of the maze and charges as soon as you enter its range.
- Sprite (random wander): roams at random and runs away when you get close.
About the AI
Each ghost picks its direction at every junction by aiming for a target square specific to its personality, never turning back except at a phase change. Scatter phases (each ghost heads back to its corner) and chase phases alternate; vulnerable ghosts wander at random and eaten ghosts return home by the shortest path. At low speeds, ghosts deliberately make steering mistakes; at the Hellish level, they never go wrong and move faster than you.
Speed
- RelaxedSlow, absent-minded ghosts and generous power pellets.
- NormalThe classic pace: attentive ghosts.
- FastQuick, coordinated ghosts; Ember speeds up late in the stage.
- IntenseGhosts almost as fast as you, little respite.
- InfernalGhosts faster than you, with no mistakes at all, and flash power pellets.
