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Arcade

Bubbles

Aim, bounce, pop clusters of colour.

Shoot coloured bubbles, bank them off the walls and form clusters of three to pop them before the ceiling crushes you.

Players
1 player
Length
5 to 15 min
  • Solo
Play Bubbles

15 days of full access, no account · No download

Bubbles preview

How to play

Goal of the game

Shoot bubbles toward the top of the board. When a bubble touches a cluster of its own colour and forms a group of at least three bubbles, the group pops. Bubbles that are no longer connected to the ceiling fall and score big. Clear the board to move on to the next stage.

How it works

  • Bubbles bounce off the side walls: the aiming line shows the trajectory.
  • Every shot that pops nothing switches off a light; when all the lights are off, the ceiling drops one notch.
  • If a bubble crosses the red line, the game is over.
  • The launcher only offers colours that are still on the board.
  • Points: 10 per popped bubble, 20 and more per fallen bubble (growing bonus), end-of-stage bonus.

Special bubbles

  • Bomb: blows up all the neighbouring bubbles, stones included.
  • Rainbow: takes the most advantageous colour among the bubbles it touches.
  • Lightning: clears the whole row where it lands.
  • Star (on the board): when it pops, all the bubbles of its colour disappear.
  • Stone: matches no colour; you have to drop it or blow it up.

Controls

  • Mouse: aim with the pointer, click to shoot.
  • Touch: place your finger and slide to aim, release to shoot (release below the launcher to cancel).
  • Keyboard: left and right arrows to aim, Space or Enter to shoot, X or Shift to swap the next bubble, P to pause.
  • Tap the spare bubble to swap it.
Tip: aim at the bubbles holding up big clusters; dropping them scores far more than popping them one by one.

About the AI

The Hint button asks the AI to sweep about a hundred shooting angles, simulate each trajectory with its bounces, then evaluate the landing point (cluster size, detached bubbles, danger near the red line). Stages are generated from original patterns, with colours grouped to offer nice combinations.

Speed

  1. RelaxedFour colours, full aiming line and landing square shown.
  2. NormalFive colours, full aiming line.
  3. FastShortened aiming line, automatic shot after 12 seconds, a few stones.
  4. IntenseSix colours, short aiming line, automatic shot after 9 seconds.
  5. InfernalMinimal aiming line, merciless ceiling, automatic shot after 6 seconds.

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