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Dice and party games

Ten Thousand

Six dice, nerve, and the right moment to cash in.

The dice game of risk: set aside the dice that score, roll the others again or bank your points before losing everything. First to 10,000 points.

Players
2 to 4 players
Length
15 min
  • Against the AI
  • Several players on one device (With friends)
Play Ten Thousand

15 days of full access, no account · No download

Ten Thousand preview

How to play

Object of the game

Be the first to reach 10,000 points (or 5,000 in a short game). Each turn, you build up points by rolling six dice, but an unlucky roll makes you lose everything.

How a turn works

  • Roll the six dice. Tap the dice that score to set them aside (at least one per roll).
  • Then roll again the remaining dice to increase your points, or bank the points for the turn.
  • If a roll contains no scoring combination, it is a “Ten Thousand bust”: you lose all the points for the turn.
  • Hot dice: if all six dice have scored, you roll all six dice again and keep accumulating.
  • Opening threshold (optional): your first banking must reach 500 or 1,000 points in a single turn.
  • When a player reaches the goal, every other player gets one last turn. The highest total wins.

Combinations

  • A 1: 100 points. A 5: 50 points.
  • Three 1s: 1,000 points. Three identical dice from 2 to 6: one hundred times their value (three 4s = 400).
  • Each identical die beyond three doubles the value (four 4s = 800, five 4s = 1,600).
  • Small straight 1 to 5: 500 points. Straight 2 to 6: 750 points. Large straight 1 to 6: 1,500 points.
  • Three pairs: 1,000 points.
Tip: with one or two dice left, the probability of busting is 67% or 44%. Setting aside a single 5 instead of two so you can roll more dice is often more profitable.

About the AI

The engine calculates exactly, by dynamic programming over all the outcomes of the rolls, the value of each choice of dice and of each “roll again or bank” decision. The Expert level maximises points per turn (about 630 points on average). The Master level goes further: it directly maximises its probability of winning from a precomputed win table for every pair of scores, taking into account the gap, the opening threshold and the last-turn rule. It therefore takes more risks when behind and plays it safe when ahead. The lower levels follow approximate thresholds and make greedier choices.

AI levels

  1. BeginnerKeeps everything that scores and stops on a whim.
  2. AmateurA few good instincts, but often too greedy.
  3. IntermediateWell-considered rerolls, approximate stopping thresholds.
  4. ExpertStopping policy calculated to maximise points per turn.
  5. MasterMaximises its probability of winning based on the scores and the gap.

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