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Strategy

Gomoku

Five stones in a row on a Go board: simple, sharp and merciless.

Place your stones on the intersections of a 15 × 15 board and line up five before your opponent. Two rules to choose from: freestyle or exactly five.

Players
1 or 2 players
Length
10 min
  • Against the AI
  • Two players on one device
Play Gomoku

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Gomoku preview

How to play

Goal of the game

On a board of 15 × 15 intersections, two players take turns placing a stone of their colour. The first to line up five consecutive stones, horizontally, vertically or diagonally, wins.

How it works

  • Black starts.
  • Stones are placed on the intersections and never move.
  • Freestyle rule: a line of six or more stones also wins.
  • Exactly five rule: only a line of exactly five stones wins; six or more do not count.
  • On a touch screen, tap an intersection to preselect it, then tap it again to place the stone.
  • If the board fills up without a line, the game is a draw.
Tip: an “open four” (four stones with both ends free) is unstoppable, as is the combination of a four and an open three. Always block an opposing open three before it becomes an open four.

About the AI

The engine recognises the patterns on each line (five, open four, four, open three, two) thanks to a precomputed table of 59,049 configurations, updated with every stone placed. It first looks for forced wins through a chain of fours (VCF), then through a chain of threats mixing fours and open threes (VCT), before exploring the best moves with alpha-beta pruning and a transposition table, keeping only the relevant defences when it is under threat.

At the Master level, the AI also rules out any move that would give the opponent a forced attack. Be aware that under the freestyle rule, Black has a decisive theoretical advantage: the game was solved in their favour in the early 1990s.

AI levels

  1. BeginnerPlays by instinct and sometimes forgets to block an open three.
  2. AmateurSees chains of fours, but can still be trapped.
  3. IntermediateLooks for forced attacks and defends carefully.
  4. ExpertDeep calculation, attacks by threats and solid defence.
  5. MasterChains of threats, deep search and merciless defence: nearly unbeatable.

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